PEMBUATAN MULTIMEDIA PEMBELAJARAN RESTORAN DAN BARISTA UNTUK MENINGKATKAN HASIL BELAJAR DAN KEAKTIFAN MAHASISWA PENDIDIKAN TATA BOGA MENGGUNAKAN ADOBE FLASH

  • Fahri Hamdani Universitas Teknologi Sumbawa
  • Eri Sasmita Susanto Universitas Teknologi Sumbawa
  • Yuliadi Yuliadi Universitas Teknologi Sumbawa
  • Aldrin Aldrin Universitas Teknologi Sumbawa
Keywords: Learning Multimedia; Student; Cullinary art; Adobe Flash; Learning outcomes

Abstract

This study objective to: (1) produce Adobe Flash-based learning multimedia for Culinary Education Students in restaurant and barista courses, (2) find out to what extent learning multimedia improves student learning outcomes, (3) find out to what extent learning multimedia improves student activity. The method used is Research and Development (R&D) with reference to the development steps of Alessi & Trollip. The test subjects of this study consisted of an alpha test and a beta test. Data collection on learning outcomes was carried out by giving a pre-test and post-test, while active data collection was carried out by assessing student activity when using multimedia. The results of the study show that: (1) multimedia products in the criteria are very feasible to use both in terms of aspects of material assessment and aspects of media assessment, (2) learning multimedia improves student learning outcomes with an achievement percentage of 5% (pre-test) to 91 .5% (post-test), (3) multimedia learning increases student activity by 66.90% with high criteria.   

References

[1] S. R. T. Stephen M. Alessi, Media for learning: method and development (third edition). Boston: Pearson, 2001.
[2] Alpi Sahrin, Y. Idrus, and Mustakim, “Media Pembelajaran Komputer Grafik Pada SMK Asa Telagawaru Berbasis Multimedia,” Tek. Teknol. Inf. dan Multimed., vol. 1, no. 2, pp. 14–18, 2021, doi: 10.46764/teknimedia.v1i2.20.
[3] R. E. Mayer, MultimediaLlearning Prinsip-Prinsip dan Aplikasi. Yogyakarta: Pustaka Pelajar, 2009.
[4] Yuliadi, Mahsun, and M. Adami, “Rekayasa Video Profile Sebagai Media Promosi Stmik Syaikh Zainuddin Nw Anjani Menggunakan Teknik Videografi,” J. Inform. Teknol. dan Sains, vol. 2, no. 4, pp. 234–237, 2020, doi: 10.51401/jinteks.v2i4.826.
[5] S. Imany, G. D. Artanti, and A. Kandriasari, “Pengembangan Media Video Pembelajaran Pembuatan Chiffon Cake Pada Mata Kuliah Kue Kontinental,” Media Pendidikan, Gizi, dan Kuliner, vol. 8, no. 2, pp. 63–66, 2019, doi: 10.17509/boga.v8i2.21966.
[6] V. T. Mudiyanto Setiawan, Arie S.M Lumenta, “Aplikasi Pembelajaran Interaktif Berbasis Multimedia Untuk Sekolah Dasar (Studi Kasus : SD Negeri I Bitung, Kelas VI),” J. Tek. Elektro dan Komput., vol. 6, no. 4, pp. 194–204, 2017, [Online]. Available: https://ejournal.unsrat.ac.id/index.php/elekdankom/article/view/23233/22934
[7] S. Suyitno, “Pengembangan Multimedia Interaktif Pengukuran Teknik untuk Meningkatkan Hasil Belajar Siswa SMK,” J. Pendidik. Teknol. dan Kejuru., vol. 23, no. 1, p. 101, 2016, doi: 10.21831/jptk.v23i1.9359.
[8] A. Kausar, Y. F. Sutiawan, and V. Rosalina, “Perancangan Video Company Profile Kota Serang Dengan Teknik Editing Menggunakan Adobe Premier Pro CS 5,” J. PROSISKO, vol. 2, no. 1, 2015, [Online]. Available: https://e-jurnal.lppmunsera.org/index.php/PROSISKO/article/download/94/153/
[9] A. N. Octaviani, E. Permana, and Y. Yayat, “Pengembangan Multimedia Interaktif untuk Meningkatkan Hasil Belajar Siswa pada Kompetensi Dasar Stability Flight and Dynamics Siswa SMK,” J. Mech. Eng. Educ., vol. 4, no. 1, p. 12, 2017, doi: 10.17509/jmee.v4i1.7435.
[10] S. Gischa, “Multimedia: Pengertian Para Ahli, Elemen, dan Jenisnya,” kompas.com, 2006. https://www.kompas.com/skola/read/2022/06/23/190000169/multimedia-pengertian-para-ahli-elemen-dan-jenisnya?page=all
[11] F. Armansyah, S. Sulton, and S. Sulthoni, “Multimedia Interaktif Sebagai Media Visualisasi Dasar-Dasar Animasi,” J. Kaji. Teknol. Pendidik., vol. 2, no. 3, pp. 224–229, 2019, doi: 10.17977/um038v2i32019p224.
[12] A. P. Hadi, “Mengenal Multimedia Interaktif Dalam Desain,” 2022. http://komputer-grafis-d3.stekom.ac.id/informasi/baca/Mengenal-Multimedia-Interaktif-dalam-Desain/c51d89e164e8ac68f4a08184c356fef02abfcfa1
[13] E. Elisa, “Pengertian Media Pembelajaran,” 2016. https://books.google.co.id/books?id=VJtIDwAAQBAJ&pg=PR4&dp=buku+media+pembelajaran+april+2017&hl=id&sa=X&ved=2ahUKEwjJ16Wp4czsAhVw7XMBHVxwAgsQ6AEwAHoECAMQAg#v=onepage&q=buku media pembelajaran$20april 2017&f=false
[14] E. Dunia, “Tata Boga,” STEKOM.AC.ID, 2022. https://p2k.stekom.ac.id/ensiklopedia/Tata_boga
[15] R. S. Dewi, “Adobe Flash.” 2022. [Online]. Available: https://www.nesabamedia.com/pengertian-adobe-flash/
Published
2023-06-12
How to Cite
Hamdani, F., Sasmita Susanto, E., Yuliadi, Y., & Aldrin, A. (2023). PEMBUATAN MULTIMEDIA PEMBELAJARAN RESTORAN DAN BARISTA UNTUK MENINGKATKAN HASIL BELAJAR DAN KEAKTIFAN MAHASISWA PENDIDIKAN TATA BOGA MENGGUNAKAN ADOBE FLASH. TEKNIMEDIA: Teknologi Informasi Dan Multimedia, 4(1), 86-91. https://doi.org/10.46764/teknimedia.v4i1.107
Section
Articles
Abstract viewed = 220 times
PDF downloaded = 170 times